![]() Thus, it is advised to use the Auto Compute Motion Blur Parameters button to define the correct values. Render Stats (primary visibility, shadows, reflections) of the rendered Entitiesĭepending on the used rendering engine, some parameters may not be evaluated from this node but from the rendering engine global settings. If none is specified, Entities will be adapted to the simulation Terrain. The applied Layout file can be changed using the Simulation Cache Layout Toolįile path to the terrain geometry on which the Entities will be adapted when applying the deformations stored in the Layout File at render time. The applied Layout file can be changed using the Simulation Cache Layout Toolĭirectory from where the Layout file is read. Name of the Layout file (.gscl) to apply to the render. If checked, the result of the deformation layers contained in the specified Layout file will be applied on the rendered Entities Open the Character Files in the Character Maker by clicking on the Character Files loaded in each Entity Type node). Separate the names with ĭirectory from where the Simulation Cache files have been exportedįile paths of the Character Files (.gcha) used to export the Simulation Cache (i.e. Golaem Simulation Cache Proxy node from which this node attributes will be connected Floating frames are supported except in Renderman. By default, a Crowd Render Proxy is enabled when Golaem is set to Cache Replay Mode.Ĭurrent frame to render. If checked, the exported Simulation Cache setup in the Simulation Attributes will be rendered. If the Crowd Render Proxy is created along with a Simulation Cache Proxy, most of the following parameters are automatically filled at its creation but are editable if needed (if connections are removed). ![]()
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